Backrooms: Onslaught II

About Backrooms: Onslaught II

Okay, so look, Backrooms: Onslaught II is *technically* a first person shooter game where your mission is to shoot your way through the backrooms and find a way to the exit in order to progress and unlock new more powerful weapons to survive the increasing number of enemies. But honestly, that description? It barely scratches the surface. It's like saying a five-star meal is "food you put in your mouth." It just doesn't capture the *vibe*.

I picked it up on a whim, thinking, "Oh, another Backrooms game, probably a jump scare fest with janky controls." And yeah, the first few minutes, I was kinda like, "Okay, yellow wallpaper, creepy sounds, got it." But then, man, it just *clicked*. The atmosphere isn't just spooky; it's this oppressive, *wrong* feeling. You know that unsettling silence that just makes your skin crawl? It nails that. And then the enemies start appearing, not just running at you, but sometimes just *being there*, lurking in the periphery. It's smart. Really, really smart.

What caught me off guard was the gunplay. For a game that leans so hard into horror, the shooting feels *solid*. Like, genuinely satisfying. There's this one shotgun, I think it's the second one you unlock? The *thwack* it makes when you blow one of those skin-crawling entities away is just... *chef's kiss*. And the way you progress, unlocking new weapons and attachments, it’s weirdly addictive. I didn't realize until about an hour in that I wasn't just trying to survive; I was actively trying to *optimize* my runs. I caught myself thinking about weapon loadouts during loading screens, which, for me, is a huge sign. I usually don't get that into the meta of a horror-shooter, but this one just pulls you in.

And the level design! It's not just random corridors. By the time I'd been playing for a couple hours, I started noticing subtle environmental cues, little details that hint at something more. Maybe it's just me, but I swear some of the later levels felt like they were trying to tell a story without any dialogue, just through the architecture and the decay. It reminds me a bit of how *Prey* (the Arkane one, obviously) subtly guides you. I'm not sure if this was intentional, but it makes the "find the exit" mission feel less like a chore and more like a desperate, terrifying exploration.

I played way too late last night, just one more run, one more weapon unlock. And the way the enemy count *really* ramps up, it forces you to adapt. It's not just a run-and-gun; sometimes you have to be tactical, use the environment, or just *run*. It's that constant tension between fight and flight that makes it so compelling. This isn't just another Backrooms game. This is a genuinely good shooter wrapped in a terrifying, atmospheric package. You gotta try it. Seriously.

Enjoy playing Backrooms: Onslaught II online for free on Optiwee. This Shooting game offers amazing gameplay and stunning graphics. No downloads required, play directly in your browser!

How to Play

WASD - Move LMB - Shoot RMB - Aim Flashlight R - Reload F - Use G - Grenade H - Melee C - Crouch M - Mute Space - Jump Shift - Run 1-9 - Select Weapon TAB - Pause

Comments

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John Doe 2 days ago

This game is awesome! I love the graphics and gameplay.

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Jane Smith 4 days ago

One of the best games I've played recently. Highly recommended!